THE LIBRARY BAR








NICO BLANCAFLOR






MATERIALS AND TEXTURES CREATED




A warm and cozy environment for bargoers and book readers. The environment was created using modular assets, with low topology and high-quality realistic texture trim sheets and texture atlases.
All assets were created by me, modeled in Maya, textured in Substance 3D Painter, then rendered in Unreal Engine 5.
January 2024 - April 2024


THE LIBRARY BAR - REC ROOM
Rec Room is a social VR game that supports user generated content.
As a side project to expand my environment, I've used Rec Room's creation tool Rec Room Studio - a game development tool using the Unity Editor - to transform my environment into an interactive hangout spot for players.
Rec Room's creative features allowed me to create a interactive cocktail mixing minigame for my bar, where players can make and serve drinks. Players can also read various books scattered around the environment.



